

Player 1 result = 1 for victory, 0 for defeat, 0.5 for draw Player 1 expected result = 1 / (1 + 10 (player 2 score - player 1 score / 400)) Facts and static analysis of the game Score formula Still valid (alpha 7.11, edits will be made when it is not valid anymore) How hits are computed ToHit = 0 The entire area of the range has the same value of accuracy. (a bit more updated than the wiki, in some periods) Information Accuracy and range So slowly monolithic pages transforms in overviews and sections in descriptive pages.Īs per guideline, the main page will collect first several sections that then, growing, will evolve in own pages. When a section, for example describing the bot classes, gets too long (like 1000 or more symbols) then has the right to get its own page. Like wikipedia, we start accumulating info in one page.So, thanks to the features of telegram, everyone can see the evolution of the top30 at any time. u/pier4r tries to make daily screenshots from the top 30 daily. Telegram chat for after action reports, screenshots sharing and so on: (more here ).recommended, search for answers: New forum.contacting the dev: official community.See the new wiki for updated infos! Gladiabots Links Statistical analysis of the matches played in alpha 5.x+.priority evaluation of the AI and "unlimited" grid for Ai design.meaning of the circle and the bar for every bot.Analysis of every class versus the others by hdeffo.score thresholds for promotion/demotion.
