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Ftl weapons
Ftl weapons












This strategy has a downside: it may stop you buying a weapon or system in a sector 1 store. Power can come later, after saving for a weapon. Having two shields makes you much safer in sectors 1 and 2. Most of the time, you can get away without this but it only takes one nasty fight where you lose 20 hull to make you appreciate the value of shields-3.ĭon’t wait on power before buying shields-4. Shields-3 provides a damage buffer, so your shield will not go down from (say) a Leto.

  • Then save for a weapon, or other offence.
  • Prefer 1- or 2-power weapons that you can get online quickly. Ideally I like to start with a good weapon, then add hacking a bit later. “Offence” at this stage usually means a weapon, but it could be hacking, mind control, teleporter, or a combat drone.
  • Offence that works well against two-shield enemies.
  • ftl weapons

    To be “safe”, you need two things as soon as possible: To win consistently, you must play as “safely” as possible and get through the dangerous early game in good shape. Twinge, mekloz, Thomas Pettersson, Billy Kirby, chewbacca77, lifesaburrito, Crowrevell, Farb, Masala, Threarah, Hexagon, Scott Onesie Wilson, DiscordDraconequus, neozar, Ray Robertson, mathchamp93 I don’t want to clutter the guide with attributions, so I’ll just mention the people I’ve learned most from, or had the most interesting conversations with. My perspective here is wanting to win consistently on Hard, but most advice applies on lower difficulties too.

    ftl weapons

    You may want to ignore them, depending on your skill level and how you prefer to play. Some tips are tiny optimisations that rarely matter.

    ftl weapons

    This guide contains all kinds of tips, from basic strategy to extremely advanced micro.














    Ftl weapons